
Dandelion.aoi illustrates how to use the
golden ball module.

Leaf.aoi
illustrates how to use a planar spline mesh to model leaves that can be
distorted in coil modules.

Firtree.aoi
is another tree example.

Aquatic.aoi
illustrates the use of the tilt & twist parameters.


Poplar.aoi: An attempt at simulating a poplar
tree. I really think this one can be optimised. Beware, it generates about
14,000 objects. It needs about 400mb to be rendered, though the rendering
speed in itself is very satisfying once memory has been successfully
allocated. Please note the 2 polygons leaf design by Peter in order to
minimise rendering memory consumption.

A willow made by Julian MacDonald.
Unfortunately, the file is now incompatible with current version.

NewLamp.aoi
shows about all the procedural tricks that can be used at the moment. It
also shows that the TaPD can be used to generate objects that are not
trees nor plants...

Fork.aoi: notice
that the reaction angle used for branching is 90 degrees to match the 45
degrees used to decorated the trunk. What happens is that the branch
reaction angular tilt decreases linearly with height so that small
branches don't deviate a trunk or branch as much as big ones at the
bottom. Here, we want a branching angular tilt that is the same as the
vertical angle entered in the coil module. Since the branch is plugged in
the trunk at 0.5, the angular tilt is halved, this being corrected using a
90 degrees angular tilt. Alternatively, you can modify the branching angle
Y variation function.